Legalities of Sampling Music

Posted by Dan Heck on Jul 2, 2015 4:38:57 PM

In the world of Hip Hop and Rap, music sampling has become a major part of our Industry. This is the process of using a melody, harmony or sound that has been pre-recorded and is owned by someone other than the artist sampling it. This can be as simple as an individual sound component such as a snare drum or taking an entire melody such as MC Hammers' "Can't Touch This" sampling Rick James "Super Freak"." This is legal to do if you have paid and received a license to do so from the Publisher and the owner of the recording "usually the record label." If not, this is stealing! As MC Hammer found out.

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Topics: Legal and Copyright, Mixing, sound engineering, sampling music, Music Production, Audio Engineering

DIY Audio Gear: From Ordering Parts to Finished Equipment - Part 2

Posted by Robb Krysl on Jun 30, 2015 2:30:00 PM

In Part 1 of this series I walked you through the process of choosing the right project to build as well as ordering all the parts and components. In Part 2 the process continues with the soldering of components to the PCB and the wiring process. This post will walk you through the best order to install components and their orientation on the PCB. By knowing the correct orientation and order to place each component the build process becomes relatively straight forward. Let's build!

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Topics: DIY, audio equipment, Building Audio Equipment

Side-chaining & Key Inputs: Pump Up Your Tracks

Posted by Brian Foreman on Jun 25, 2015 2:30:00 PM

 The use of "Side-chaining" has become an essential tool in modern Music Production, particularly in beat-driven electronic-based music such as EDM and Hip-Hop.  Fans of these genres will undoubtedly be already familiar with the effects this technique produces– the feeling of a perfectly balanced "808" kick drum sound or the "pumping" sensation associated with heavy Electro House… but how exactly are these effects achieved and what the heck is a Side-Chain anyway?

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Topics: DAWs, Music Production, Audio Engineering, Compression, Key Input, Side-Chain

DIY Audio Gear: From Ordering Parts to Finished Equipment - Part 1

Posted by Robb Krysl on Jun 22, 2015 2:30:00 PM

In a previous blog post we introduced you to the world of DIY Audio Equipment. There are a lot of great projects out there, but very little information about the process of choosing the right project, ordering the parts, assembling, and calibrating the equipment. It can be intimidating and daunting for anyone, especially those who are new to electronics or soldering. The intention of the this series is to walk you through the entire process from start to finish. In essence this is a roadmap for being able to build your own Audio Equipment! In this post I will be walking you through selecting your project, ordering the correct components and verifying that each component is correct in preparation for the build.

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Topics: studio gear, How To Guides, Electronics, DIY, audio equipment, Building Audio Equipment

Reverb and Delay: Maximize Your Resources

Posted by Robb Krysl on Jun 18, 2015 2:30:00 PM

One of the most common mistakes I see being made by the Novice Engineer and Music Producer is improperly routing signals to Reverbs and Delays. This topic was breifly discussed in my previous post, Signal Flow: The Most Important Aspect of Audio Engineering - Part 2 but will be expanded upon in greater detail. By understanding how to properly get signals to these processors you can maximize the processing power of your DAW and create better sounding music. The real payoff is that your system will run smoother and your tracks will sound more cohesive.

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Topics: Reverb, Delay, Parallel Processing

Unlock the Power of Reverb and Delay by Understanding their Parameters

Posted by Robb Krysl on Jun 16, 2015 2:30:00 PM

Reverb and Delay are two of the most powerful tools when it comes to making your Music Production have more depth and space. By understanding what the parameters of these two Time Controllers do you will be able to use them to their fullest potential. This means less time randomly turning knobs allowing you to dial in a sound quickly. That is a huge benefit when it comes to time management and looking professional in front of your clients.

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Topics: Mixing, Audio Engineering, Reverb, Delay

Major Inventions in Music Production and Sound Design

Posted by Pinnacle College on Jun 11, 2015 2:30:00 PM

At one time producing music was a huge task. You needed to be an expert and very talented to churn out a track. Today it's a lot easier solely because technology has enabled us to quickly understand the mechanics of music production and how it works. This post will take a look at some of the inventions that have revolutionized music production and the audio industry. 

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Topics: Music Education, Music Production, Audio Engineering

Getting Started with Mastering

Posted by Carter William Humphrey on Jun 9, 2015 2:30:00 PM

Mastering is one of those things in audio production that sometimes leaves students (and some professionals) confused as to what it is, how it’s done, and/or what the outcome should be. This post is meant to explain how you can do mastering, and give you a basic “jumping off point” for a good mastering processing chain. **Warning: These are merely guidelines to get started! You’ll want to try different signal chains, possibly more specialized processors and processes, or even try putting some analog gear into the mastering chain.

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Topics: Mastering

10 Tips for a Better Sampling Workflow

Posted by Eitan Teomi on Jun 4, 2015 2:30:00 PM

Sampling is in the forefront of music production today. In fact, using samples has been a definitive production tool for the last 3 decades and almost all genres of music utilize sampling in one way or another. Because of the ever-changing production workflows, available software technology, and musical trends, using samples may seem confusing, convoluted and in some ways, contrasting. Understanding how to use sampling workflows in your music, and better yet, how to properly sample and implement samples in your music is instrumental to modern music making. These 10 tips from our Cheif Academic Officer Eitan Teomi, will help you use sampling in your projects more effectively and in turn make your productions sound even more professional!

 

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Topics: sampling music, Sound Design, sample library, Sound Editing

Staff Spotlight: Chief Academic Officer Eitan Teomi

Posted by Pinnacle College on Jun 2, 2015 2:30:00 PM

At Pinnacle College we value experience and expertise. Because of this we have a very talanted and knowledgable staff and administration. We want to introduce you to our most valuable resources through our Staff Spotlight series. Our first spotlight is Chief Academic Officer and Director of the Video Game Sound Design Program at Pinnacle College, Eitan Teomi. 

 

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Topics: Staff Spotlight

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