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Audio Mixing and Mastering: Is the Loudness War Over?

Posted by Harley Glynn

Apr 10, 2014 9:48:00 AM

Audio Mixing and Mastering: Is the Loudness War Over?

If you are an audio engineer, I’m sure you've heard of the "Loudness Wars" by now… Right..?

Is it over now? If so, who won?

If you haven't heard of it, here it is in a nut shell… The louder your mix... the higher the quality.

This leads some engineers to push their mixes closer and closer to 0 dbfs, even allowing small amounts of digital distortion in the quest for MORE LOUDNESS.

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Topics: mixing and mastering, Music Production

The Game Audio Network Guild - GANG

Posted by Pinnacle College

Apr 8, 2014 4:06:20 PM

When you were young your parents may have warned you about the dangers of joining a gang. But if you're an audio designer... that may be just what you need. The Game Audio Network Guild is a community of audio professionals in the gaming industry, both online and in the real world, who gathers together to network, provides support and discussion and collaborates on projects in the game audio industry.

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Topics: Game Audio, Video Game Sound Design

Best Audio Recording Software and DAWs - Pro Tools Overview

Posted by Dan Heck

Apr 4, 2014 7:11:00 PM

In my last post on this subject I discussed what to take into consideration when purchasing recording software. That post was written to give you a better idea of what you might be looking for in terms of what jobs or duties you wish to accomplish by using recording software or a DAW system.

In this post we’ll take a look at what makes Pro Tools the leading software in a professional studio environment.

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Topics: Pro Tools, Music Production, Audio Engineering and Recording Tips

Game Audio Middleware - Wwise from Audiokinetic

Posted by Pinnacle College

Apr 2, 2014 1:56:35 PM

When designing game software, good middleware is important for a number of reasons. No software engine can do everything you want it to do in exactly the way you want it done. So middleware lets you patch those areas that are weaker with an application that's more designed to suit your needs.

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Topics: Game Audio, Video Game Sound Design

Drum Miking Tips: My Favorite Bass Drum Microphones

Posted by Jeb Lipson

Mar 26, 2014 8:55:21 AM

In this blog, I want to share with you my top three (in order) favorite microphones for Bass drum, a little about each and why I love them.

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Topics: microphone selection, Audio Engineering and Recording Tips

Mid-Side Recording and Processing - Part 1

Posted by Carter William Humphrey

Mar 25, 2014 4:16:48 PM

Mid-Side processing separates an ordinary stereo recording into its center and side elements (mid-side). M/S processing gives the engineer a very powerful set of tools for processing stereo signals in mastering and even mixdown when traditional stereo tools fall short as well as creative processing ideas that can even be used in the tracking stage. 

As a jumping off point, let’s take a look at the M/S stereo miking technique. Alan Blumlein patented the M/S technique using two microphones. Instead of thinking about the stereo image as having a left half and a right half, the M/S approach essentially considers it as being comprised of central and side elements. The Mid signal is the mono sum of both left and right, and basically describes those elements present in both channels. The Side signal is the difference between the two channels and describes those elements that contribute to the stereo width.

The Mid mic often employs some form of cardioid pickup pattern, while the Side mic is always a bidirectional pattern. Blumlein’s original patent stipulated using an omnidirectional pattern microphone for the Mid mike and you could even use a bidirectional pattern microphone.

 

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Topics: microphone polar patterns, Audio Engineering and Recording Tips

Game Audio Development and Design - Why Middleware Matters

Posted by Pinnacle College

Mar 25, 2014 2:29:26 PM

For software developers of all types, it's important not to be limited by the capabilities of your engine. No single engine can do everything perfectly, but at the same time, you can't afford to sacrifice quality in any aspect of what you're doing. That's where middleware comes in: it bridges the gaps between your engine and your project, providing you with the tools you need to accomplish what you want. Middleware is essential for any software development endeavor but it's particularly important when it comes to game audio development and design.

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Topics: Game Audio, Video Game Sound Design

Best Audio Recording Software & DAWs: What to Consider?

Posted by Dan Heck

Mar 19, 2014 6:54:00 PM

Choosing a Digital Audio Workstation or Audio Recording Software

Many students have asked me what's the best audio recording software to purchase. This is like asking a chef what you should buy at a grocery store. There are so many things to consider.

What are you using it for?
What is your budget?
What operating system are you using?
What kind of computer are you using?
What kind of interface do you have or what one do you plan on purchasing?
Do you plan on upgrading with it in the future?
Do you want it to support video?
Do you want to be able to mix in 5.1 or higher?

These are just a few valid points to consider when you are purchasing and building up your studio so there is no simple answer.

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Topics: DAWs, Music Production, Audio Engineering, Recording Engineer

Eitan Teomi, Pinnacle College @ GDC SF Game Audio Track 2014

Posted by Pinnacle College

Mar 17, 2014 7:49:00 AM

Eitan's Teomi's sessions at GDC 2014 are on Wednesday, Thursday and Friday - March, 19th, 20th, and 21st. See Session Details and Event Location Info below:

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Topics: Game Audio, Pinnacle College

Game Audio - Game Developers Conference 2014

Posted by Pinnacle College

Mar 10, 2014 10:42:00 PM

The Game Developers Conference 2014 is just around the corner. Held at the Moscone Center in San Francisco, it's the largest professionals only event in the gaming industry, and for anyone in game development, attending GDC is practically essential. This year will feature over 400 panels, tutorials, and other events, geared towards every aspect of the gaming industry. And of course, that includes game audio designers and developers.

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Topics: Game Audio

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